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GameStar 2004 May
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INI File
|
2003-09-30
|
1KB
|
61 lines
[preset00]
fGammaAdj=2.
fDecay=0.98
fVideoEchoZoom=2.
fVideoEchoAlpha=0.
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.8
fWaveScale=1.
fWaveSmoothing=0.72
fWaveParam=0.
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1.
fWarpScale=1.
fZoomExponent=1.
fShader=0.
zoom=0.999963
rot=0.
cx=0.5
cy=0.5
dx=0.
dy=0.
warp=1.
sx=1.
sy=0.999831
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=zoom = zoom + .01 + .1*sin(time);
per_frame_9=zoom = zoom - bass*.1;
per_frame_10=cx = cx + .1*sin(time*.111);
per_frame_11=cy = cy + .1*sin(time*.222);
per_pixel_1=zoom = zoom + abs(x-.5);
per_pixel_2=zoom = zoom + abs(x-.5);
per_pixel_3=rot = .2*sin(rad*(2 - 10*sin(time))-time*4);
fRating=3